Sunday, April 28, 2024

Baldur's Gate 3: How to Beat Oliver at Hide and Seek in BG3

house in deep shadows bg3

You can ask a couple of questions if you like before you find yourself being pulled harder. You will suffer a dislocated shoulder (Disadvantage with attack rolls until your next Long Rest) for your troubles. Select "Do nothing" and you will find yourself in the presence of the Absolute. Order the guards to release them to unlock Sazza's trophy.

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But as you get closer to the final two rounds of this shadow siege, you’ll find there are archers in the mix of enemies. Remember to kill them quickly, as the portal doesn’t have much health. While many of the enemies aren’t difficult, at one point, you’ll be fighting around two dozen enemies. If one of his nurses assists him with a weapon, he’ll deal 8d8 damage plus his relatively high Dexterity modifier and inflict various status ailments.

Baldur’s Gate 3: How to Beat Oliver at Hide and Seek in BG3

Continue up to the (presumably deserted) first floor and head through the ornate doors to the rooftop. If you've followed this walkthrough, choose to trust Shadowheart. Nightsong asks Shadowheart what she knows of her own life. Say nothing and Shadowheart will throw the spear over the edge of the arena.

How to Start Lift the Shadow Curse

Head east down the passageway and kill two Hooked Horrors. There are piles of viscera containing minor loot all over the place. Keep an eye out for the remains of Zealot Krizt in a passage to the west of the pit. Ignore the doors to the north for the time being and head west. Ignore the cells as well and go through to the tower in the centre of the area. Go through the locked (DC 15) door to the north (the eastern door will take you to a restricted area with guards wandering around) to Ketheric Thorm's private chamber.

Make a History (14) check and you will figure that what she's actually after is illthid-tainted blood. Back in camp, temporarily dismiss one of your party members before speaking to Halsin. He tells you that Thaniel was sundered when he was carried off to the Shadowfell. The other half was left behind to suffer the Shadow Curse. They can be reunited, but the other half must come willingly. Mention Oliver, the child you met, and Halsin suggests that you go and investigate together.

Shadowheart announces that she has been abandoned, or more accurately banished, by Shar. Explore the area to the north to find a heavy chest containing a pair of Boots of Brilliance. Continue as far as you can go and you will spot an area below you that you can reach using Feather Fall. If you tell him that the final Justiciar is dead, Raphael will appear and tell him that his contract did not allow him to use subcontractors. The two of them will leave and you will have to make a Speech (DC 16) check to prevent Astarion leaving the party.

Baldur's Gate 3: How to find Oliver and win hide-and-seek

You can take out Mig, a zealot and an acolyte in the barracks. Make, for example, a Deception (DC 14) check to throw her off. Disciple Balthazar, one of Thorm's closest advisors, has been sent to retrieve a relic from the Thorm family mausoleum. You are to go there, assist Balthazar if needs be, and bring the relic back with you.

house in deep shadows bg3

Baldur’s Gate 3: How to find Oliver in Hide and Seek - Dexerto

Baldur’s Gate 3: How to find Oliver in Hide and Seek.

Posted: Fri, 22 Dec 2023 08:00:00 GMT [source]

It is, in fact, a projection of Gale who wants to talk in private. During the night, you will join Gale who is in a contemplative mood. Fast-travel to the Last Light Inn so that you can complete a couple of quests. Rolan will grudgingly thank you for helping them and you will receive some gold as a reward. Speak to Lakrissa and Alfira who are delighted to be reunited.

Moonrise Towers

An undead-cum-mechanical dog named Squire challenges your presence. When you approach a bridge across the road, head up the slope towards the bridge. A githyanki party led by a warlock named Ch'r'ai Tska'an will gate in and attack. The chest beneath the banner is trapped (DC 21) and locked (DC 14) and contains a Helmet of Arcane Acuity. Climb up to the eastern gallery and make a Perception (DC 10) check to spot a button on the wall which opens a secret door.

Ask whether he has any stock for an extra special customer and he mentions that he has a key that he's not supposed to tell anyone about. Make two Persuasion checks (DC 14 and DC 6) to receive a Tower-Shaped Key. Ask to see his stock - the Evasive Shoes are worth buying. Her initial attitude is hostile because of the parasite.

Attacks like that can hit multiple targets like Magic Missile are extremely useful. But the biggest advantage you will have here is Shadowheart. Move her into an area where she is near a large group of enemies and use the Turn Undead spell.

He will run off through a portal, arriving at a graveyard. Depending on how his things played out, you may need to fight his mommy and daddy again. Once they are dealt with, break down his barrier, and speak to the lad. Once you can do that, you can unite the boy with the earlier parts of the Lifting The Shadow Curse and Halsin can do his thing and complete the quest.

Shadowheart’s Guardian of Faith also makes a good sentinel. If you choose to fight Malus, you’ll want to take out his four nurses first. The nurses will assist Malus in ways horribly inconvenient to you, and they can also hit you with paralysis poisons. Taking them out of the equation will make things much easier. Malus will be able to resurrect the nurses as you kill them, but they’ll only come back with a low HP of 12. To do this, you’ll first need a Moon Lantern, which can be found on the spidery Drider named Kar’niss.

He is a formidable enemy, so you may want to use potions of Speed and the like. Engage turn-based mode before buffing up and attacking him. You may well be able to take down Yurgir during your surprise round. He is accompanied by eight Merregons and a somewhat tougher Displacer Beast but these should fall easily.

This will make Oliver see reason and transform into a real boy right before you. Return to camp and speak to Halsin, where you can recruit him as a companion. He’ll tell you Thaniel is missing part of himself and task you with finding an area with floral blooms.

If you fail the saving throw, you will take a -5 penalty. The effect lasts until your next Long Rest and only one party member can benefit from a given effect. As a follower of Shar, Shadowheart automatically receives the blessing without having to pass a saving throw. The two statues along the wall affect Intelligence and Wisdom while the one in the centre affects Charisma. Use the key you obtained from Thisobald to open door at the back of the room and go through to his distillery and alchemical laboratory. You will drop down into a room with a couple of chests containing minor loot.

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